WEBVTT

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Hi, everyone. In this tutorial, you'll learn how to use the Scratch emulator in your online lessons.

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This allows you to add interactive coding activities that students can complete right inside your course.

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I'll break this down into three easy steps to make it simple to follow.

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First, we'll start with setting up the Scratch activity in your course.

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To add the Scratch Editor to a course, start by clicking on Courses in the left navigation.

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Once your course is page loads, locate the course you want to modify and click View Course.

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In this case, we're working with the Coding Foundations course. Wait for the course page to fully load,

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so you can see all the existing course content.

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Scroll down to find the section where you want to add your Scratch activity.

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Then click the Add Content plus icon. If you need to position the activity in a different location,

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scroll to the desired section and click another Add Content plus icon there instead.

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From the Add an activity or resource modal that appears, select Scratch Editor to add the

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block-based coding environment to your course. The Scratch Editor has been added to your course.

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Let's go to the next step, which is to configure activity settings. To configure the activity settings,

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click into this field and type in a descriptive name for your Scratch activity.

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Head down to the Description field and add instructions or context for your students about what

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they'll be creating.

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Let's expand the Completion Conditions section by clicking here to set how students will finish

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this activity. Select this option so students can manually mark when they've completed their

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Scratch project. You can adjust the reminder date in your course timeline by changing the day

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here to match your lesson schedule. Once you're satisfied with the settings, click Save and Display

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to create your Scratch activity. Let's go to the next step, which is to customize the stage and

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build a script. To customize the stage and build a script, the activity page loads with our Scratch

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Editor ready to go. Scroll down to explore the available code block categories that you'll use

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for programming. Click the Add Extension button here to see additional programming features.

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Select Choose an extension to explore what's available, then return to the main editor.

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Let's customize our stage by clicking the Choose a Backdrop icon to change the background.

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Select the Arctic backdrop from the library to give our project a cool winter theme.

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With the backdrop applied, click the Full Screen Control button to get a better view of our stage.

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Let's start building our script by dragging a Move 10 steps block into the scripting area.

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Change the value from 10 to 300 so our sprite will move a greater distance across the stage.

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Click the Move 300 steps block to test it and watch the sprite glide across the stage.

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Browse through the code categories and drag a Say Hello for two seconds block to add speech to our

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sprite. Scroll down to find the costume block and drag Switch Costume to Costume to to make the

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sprite change appearance. Click the stack of connected blocks to run the sequence and see the

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sprite move, speak, and change costumes. Add some visual effects by dragging both a hide block

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and a show block into your scripting area. Arrange all the blocks in the sequence you want,

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then click the stack to watch your sprite perform the complete animation sequence.

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Let's go to the next step which is to mark the activity as complete. To mark the activity as

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complete, scroll up to find the button at the top of the page. Click the Mark as Done button to

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submit your completed Scratch project. You can see the activity now shows as completed,

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confirming that your Scratch coding lesson has been successfully finished and recorded in the

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core system. And that's it. You've marked the activity as complete. You've now set up and

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use the Scratch emulator in your lesson. Your students are ready to start coding.

