WEBVTT

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Improving projects through feedback.

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In this video we will understand usability testing,

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importance of feedback in design, refining and iterating designs.

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To improve the design, we will conduct usability testing,

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gather feedback and refine the design through iteration.

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Testing the design. Share the design with three users by clicking preview

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and then share prototype. Copy the link and send it to them via email.

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Our users are Emma, Jack and James. Ask users to complete the feedback form with the following questions.

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Did all the buttons work and navigate to the correct pages?

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How would you rate the overall design? Is there any scope for improvement?

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If yes, please provide your feedback. Collecting feedback.

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After the testing, users will fill out the feedback form.

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Emma's feedback. Navigation works as expected. Ticked, yes.

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Rated the design 4 out of 5. Suggested adding a title to the home page for clarity.

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This is clear and actionable feedback.

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Jack's feedback. Navigation works as expected. Ticked, yes.

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Rated the design 3 out of 5. Suggested allowing direct navigation between pages.

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Welcome options slider. Without returning to the home page.

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This feedback improves efficiency and user flow.

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James's feedback. Navigation works as expected. Ticked, yes.

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Rated the design 2 out of 5. Suggested adding an option to exit directly to the first page at any time.

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As there is no clear way to return to the starting point once navigation begins.

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Refining and iterating designs. Let's fix the design.

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Add a title to the home page for more clarity as per Emma's feedback.

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Let's fix Jack's feedback. Add an arrow on the welcome page and set its navigation to an option page.

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Click on prototype. Interactions. Change trigger to on drag. Action to navigate.

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Destination to options page. Add the same arrow on the option page.

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Click on prototype. Interactions. Change trigger to on drag. Action to navigate. Destination to slider page.

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Let's fix James's feedback. Add exit button on all the pages to return on the first page.

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Click on prototype. Interactions. Change trigger to on click. Action to navigate. Destination to page 1.

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Alt and drag button on each page. Testing after changes. Preview the design to ensure buttons navigate properly.

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Send the updated design for further testing with users to identify any remaining issues.

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Interating designs. Repeating the process of testing and refining helps make the design more user friendly and effective.

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This iterative process ensures that the final design is the best possible version.

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Try creating your own design and share it with your teacher and friends for feedback.

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Keep iterating and refining your work to improve your skills and create the best possible design.

